The India Delta signal increases the Heal Rate by 20%. The amount of damage that can be restored by a Repair Party charge is the Heal Rate times the Duration, up to the maximum restorable. The Heavy Repair Teams variant, unique to Sevastopol, restores a large amount of hit points, but both its work time and cooldown are sigificantly longer. The Specialized Repair Teams variant repairs very quickly, at a cost of some duration. It is found on all battleships, many cruisers, and a few high-tier destroyers. A simple button neutralizing a ship type.The Repair Party consumable repairs damage by restoring a ship's hit points. A simple button preventing the enemy team from capping a base. A simple button preventing my team’s BBs from getting torped. That’s not because of a good player, that’s not because DM is “OP” (KAPITALIST BIAS DA), it’s because of the “Y” keybind. Let me tell you: every single match where the enemy did not have radar, was an autowin. The only reason I played DM in ranked, was BECAUSE it has radar and I knew that if I didn’t bring it, I might end up in matches where only the enemy team had radar. No single consumable is as powerful as radar is. No one is asking for DM or Moskva to be nerfed, except maybe the “RUSSIAN BIAS1!1!1!1!1” tards. Radar requires even less skill than playing BBs. “Not the ones who happen to he decent at it” That’s 16 out of 45 ships that have radar. That’s not an outlier.Ĭurrent plan adds 4 more radar ships and if modification of grozovoi goes live, it’s another radar ship. Tiers 9-10 are capable of equipping radar mod, of the 41 ships (not counting carriers), 11 can actually equip radar. “Nerfing something based on an outlier is a silly thing to do.”
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